New buildings, resources DLSS and more content
Author: medievalnexus,
published 1 week ago,
[h3][u][b] New buildings, resources DLSS and more content [/b][/u][/h3]
[list]
[*] 5 New buildings Forge, Sewing hut, Furrier, Clay pit and Tile maker.
[img]https://clan.cloudflare.steamstatic.com/images//35398374/76a1e4543e3c354fa6c8c7be62b2206a8eb36793.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35398374/9d3ae0ca995f61613ef1f13082fd3ad41da5f7a2.png[/img]
[*] 3 New resources Clay, Tiles and Fur clothing.
[img]https://clan.cloudflare.steamstatic.com/images//35398374/132a0f8925fcd2cceb0effe3a7c03afb8ed9e340.png[/img]
[*] Forge and sewing hut now act as early game blacksmith and tailor with blacksmith and tailor only able to now create warm clothing and durable tools.
[*] Furrier creates fur clothing using Leather, Wool and cloth.
[*] Clay pits have output zones just like farms, orchards and wells.
[*] Tile maker creates Tiles from clay. Tiles are used for buildings such as Church, Tavern, Furrier, Blacksmith and all stone houses.
[*] Added DLSS settings.
[*] Procedural tree spawner will attempt to group trees up into forests a little better.
[*] Can now hover Food, clothing and tool icons to see a breakdown of each type.
[*] Improved path creation and now used a button at the bottom for completion rather than right clicking when hovered this will give a clearer example of what you are constructing.
[*] Improved smoke.
[*] Name popups fade in and out
[*] Field affected slightly by rain.
[*] Improved Plot hud.
[*] Improved blacksmith task.
[*] Started to a more universal percentage tracking for buildings.
[*] Removed some heavy references and use another system to access the info giving CPU performance improvements to Villagers, animals and buildings.
[*] Stockpile memory usage lowered.
[*] Added little extra info to job selection tool.
[*] Fixed job selection tool from resetting on load or during the night.
[*] Fixed translation for wells output.
[*] Fixed plaster house 2 construction.
[*] Fixed cart being unclickable.
[*] Fixed pasture worker job removal getting them stuck when moving to the gate.
[*] Fixed some people getting stuck at night.
[*] Fixed issue with break time.
[/list]
Version: 0.7.18
Procedural map generation has been pretty much completed but there was a few game breaking issues that stopped it from being in this update. It should arrive in the next large update which will also come with unreal 5.4 update a few more jobs and foliage update.
Currently 50% off:
https://store.steampowered.com/app/1115450/Bastide/