[h3][u][b] New buildings, resources DLSS and more content [/b][/u][/h3] [list] [*] 5 New buildings Forge, Sewing hut, Furrier, Clay pit and Tile maker. [img]https://clan.cloudflare.steamstatic.com/images//35398374/76a1e4543e3c354fa6c8c7be62b2206a8eb36793.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35398374/9d3ae0ca995f61613ef1f13082fd3ad41da5f7a2.png[/img] [*] 3 New resources Clay, Tiles and Fur clothing. [img]https://clan.cloudflare.steamstatic.com/images//35398374/132a0f8925fcd2cceb0effe3a7c03afb8ed9e340.png[/img] [*] Forge and sewing hut now act as early game blacksmith and tailor with blacksmith and tailor only able to now create warm clothing and durable tools. [*] Furrier creates fur clothing using Leather, Wool and cloth. [*] Clay pits have output zones just like farms, orchards and wells. [*] Tile maker creates Tiles from clay. Tiles are used for buildings such as Church, Tavern, Furrier, Blacksmith and all stone houses. [*] Added DLSS settings. [*] Procedural tree spawner will attempt to group trees up into forests a little better. [*] Can now hover Food, clothing and tool icons to see a breakdown of each type. [*] Improved path creation and now used a button at the bottom for completion rather than right clicking when hovered this will give a clearer example of what you are constructing. [*] Improved smoke. [*] Name popups fade in and out [*] Field affected slightly by rain. [*] Improved Plot hud. [*] Improved blacksmith task. [*] Started to a more universal percentage tracking for buildings. [*] Removed some heavy references and use another system to access the info giving CPU performance improvements to Villagers, animals and buildings. [*] Stockpile memory usage lowered. [*] Added little extra info to job selection tool. [*] Fixed job selection tool from resetting on load or during the night. [*] Fixed translation for wells output. [*] Fixed plaster house 2 construction. [*] Fixed cart being unclickable. [*] Fixed pasture worker job removal getting them stuck when moving to the gate. [*] Fixed some people getting stuck at night. [*] Fixed issue with break time. [/list] Version: 0.7.18 Procedural map generation has been pretty much completed but there was a few game breaking issues that stopped it from being in this update. It should arrive in the next large update which will also come with unreal 5.4 update a few more jobs and foliage update. Currently 50% off: https://store.steampowered.com/app/1115450/Bastide/