Weekly update #99
Author: medievalnexus,
published 2 years ago,
[h3][u][b]This weeks update:[/b][/u][/h3]
[list]
[*] Animation system has been entirely changed to remove potentially hundreds of thousands of checks per second with a large population, also reduces memory usage of each villager.
[*] Villagers will use a random nearby campfire rather than the closest one to them as that would always result in most people going to the same one near a tavern.
[*] Right-click pan speed can now be adjusted in-game settings.
[*] Right-click won't trigger when not released quickly for movement commands.
[*] Improved soldier, patrol end location, to not end inside buildings.
[*] Improved some animation timings.
[*] Improved some animation systems.
[*] Improved system for changing walk speed.
[*] Improved actor tracking.
[*] Adjusted icon height for some buildings.
[*] Reduced search cost for free time.
[*] Fixed trait one appearing twice.
[*] Fixed stone house appearing briefly when upgrading.
[*] Fixed walking speed animation issue.
[*] Fixed wall upgrade not being completed correctly.
[*] Fixed put out fire animation.
[*] Fixed a double trigger with fighting.
[*] Fixed issue with archer fighting.
[*] Fixed issue with manor house.
[/list]
[h3][u][b]Next week:[/b][/u][/h3]
[list]
[*] Attempt moveable UI.
[*] Separate tool, clothing, shoes, happiness, health, illness, hunger, thirst, temperature and coldness checks. Will improve villager performance.
[*] Highlight animals tool to be able to spot animals easily.
[*] Stop people sitting on campfires.
[/list]