[h3][u][b]This weeks update:[/b][/u][/h3] [list] [*] Animation system has been entirely changed to remove potentially hundreds of thousands of checks per second with a large population, also reduces memory usage of each villager. [*] Villagers will use a random nearby campfire rather than the closest one to them as that would always result in most people going to the same one near a tavern. [*] Right-click pan speed can now be adjusted in-game settings. [*] Right-click won't trigger when not released quickly for movement commands. [*] Improved soldier, patrol end location, to not end inside buildings. [*] Improved some animation timings. [*] Improved some animation systems. [*] Improved system for changing walk speed. [*] Improved actor tracking. [*] Adjusted icon height for some buildings. [*] Reduced search cost for free time. [*] Fixed trait one appearing twice. [*] Fixed stone house appearing briefly when upgrading. [*] Fixed walking speed animation issue. [*] Fixed wall upgrade not being completed correctly. [*] Fixed put out fire animation. [*] Fixed a double trigger with fighting. [*] Fixed issue with archer fighting. [*] Fixed issue with manor house. [/list] [h3][u][b]Next week:[/b][/u][/h3] [list] [*] Attempt moveable UI. [*] Separate tool, clothing, shoes, happiness, health, illness, hunger, thirst, temperature and coldness checks. Will improve villager performance. [*] Highlight animals tool to be able to spot animals easily. [*] Stop people sitting on campfires. [/list]