[list] [*] Minor adjustments to SFX when the game is paused [*] Tweaked Borg’s cooldowns [*] Fixed duration of Diamond Armour VFX [*] Updates to the appearance of the ground indicator when Boss is encountered. [*] Updated Shardstone UI across all menu’s [*] Standardised all Shardstone’s to green colour and VFX. No change in value during gameplay. [*] Improvement to UI indicator for General Skill swap when active/passive slots are all filled. [*] Collision renovation on a Boss level environment layout to ensure Boss doesn’t get stuck behind objects. [/list]