28th April Playtest Changes
Author: seanli,
published 3 weeks ago,
[list]
[*] Minor adjustments to SFX when the game is paused
[*] Tweaked Borg’s cooldowns
[*] Fixed duration of Diamond Armour VFX
[*] Updates to the appearance of the ground indicator when Boss is encountered.
[*] Updated Shardstone UI across all menu’s
[*] Standardised all Shardstone’s to green colour and VFX. No change in value during gameplay.
[*] Improvement to UI indicator for General Skill swap when active/passive slots are all filled.
[*] Collision renovation on a Boss level environment layout to ensure Boss doesn’t get stuck behind objects.
[/list]