24th April Playtest Changes
Author: seanli,
published 3 weeks ago,
[list]
[*] Updated In-Game HUD
[*] Improved soft lock
[*] Addition of new ranked enemies and attacks
[*] Improvements to some enemy attack ranges and VFX
[*] Fixed more collisions and navmesh issues across levels
[*] Gameplay tile improvements
[*] Dash action can now be performed while mid-attack
[*] Improved Boss attack abilities and performance
[*] Improvements to General Skill description
[*] Improvements to login and signup screen
[*] Improvements to option menu
[*] Optimized Damaged Numbers
[*] Improved player's collision behaviours. Should get stuck on walls less.
[/list]