[list] [*] Introduced Boss Stagger mechanic [*] The boss has a second grey bar, multiple hits will decay the bar [*] Once bar is depleted, the Boss will enter a staggered state, unable to attack the player for a short period of time [*] Will recover and resume as normal after period ends [*] Increased enemy count in lower levels [*] Added iframe to Dash [*] Diamond Armour general skill icon is fixed [*] Implement boss indicator [*] Nerfed the Boss [*] Updated enemies to have red eye indicator to signal attack [*] Added ground indicator on Floratopsian for attack [*] Fixed Boss Hitbox timing [*] You can’t push bosses around [*] New stats in Main Menu - Highest number of rooms cleared & cumulative death [*] Various updates to General Skill VFX [*] Fire Soul - Added VFX & their effects have been doubled [*] Tempest Attack - Added VFX & their effects have been doubled [*] Aqua Soul - Added VFX [*] Diamond Armor - Added VFX. Bug fix in. Effect was not working [*] Adjusted shardstone drop rate [*] Adjusted level difficulty [*] Introduced forced intertups on stun and stagger [*] Improved tutorial flow/design [*] Introduced HP bar based on enemy rank [*] Fixed enemy kill count exceeds room count [*] Fixes to LODs on rocks and other environment [*] Changed collisions of the cave rocks [*] Doubled the size of pick-up collision boxes [*] Tweaked spawning conditions of some rooms [/list]