26th April Playtest Changes
Author: seanli,
published 3 weeks ago,
[list]
[*] Introduced Boss Stagger mechanic
[*] The boss has a second grey bar, multiple hits will decay the bar
[*] Once bar is depleted, the Boss will enter a staggered state, unable to attack the player for a short period of time
[*] Will recover and resume as normal after period ends
[*] Increased enemy count in lower levels
[*] Added iframe to Dash
[*] Diamond Armour general skill icon is fixed
[*] Implement boss indicator
[*] Nerfed the Boss
[*] Updated enemies to have red eye indicator to signal attack
[*] Added ground indicator on Floratopsian for attack
[*] Fixed Boss Hitbox timing
[*] You can’t push bosses around
[*] New stats in Main Menu - Highest number of rooms cleared & cumulative death
[*] Various updates to General Skill VFX
[*] Fire Soul - Added VFX & their effects have been doubled
[*] Tempest Attack - Added VFX & their effects have been doubled
[*] Aqua Soul - Added VFX
[*] Diamond Armor - Added VFX. Bug fix in. Effect was not working
[*] Adjusted shardstone drop rate
[*] Adjusted level difficulty
[*] Introduced forced intertups on stun and stagger
[*] Improved tutorial flow/design
[*] Introduced HP bar based on enemy rank
[*] Fixed enemy kill count exceeds room count
[*] Fixes to LODs on rocks and other environment
[*] Changed collisions of the cave rocks
[*] Doubled the size of pick-up collision boxes
[*] Tweaked spawning conditions of some rooms
[/list]