The release date of "Random Legion" will be briefly postponed until “ENDLESS REPLAYABILITY FEST“ in May of this year, and the specific date will be announced separately. The reasons for the delay are as follows: ① A redesign is needed for the in-game talent and skill learning and combination mechanism. ② There are performance optimization issues with large-scale battle scenes in the game: as the number of combatants in the game increases, there will be frame drops and lagging. ③ Due to the significant changes in the talent and skill learning and combination mechanism, there is a change in the total resource acquisition, which requires a redesign of the level difficulty and organization of tests. Making this decision was very difficult for us, as it means we have to give up the massive traffic exposure provided by the Steam platform to game developers, but our team firmly believes that the redesign in the laboratory is meaningful. The redesigned combination system will bring players a more positive breeding experience—players will be able to have a greater "impact" on the game's progression within the "random" framework. We do not want players to pay for an unpleasant gaming experience until we have completed the new mechanism and tested a stable version.