Hello everyone, We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: [list] [*] Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input [*] Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll [*] Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit [*] Made the BSP whitelist case insensitive [*] Blocked access to .db files via the file library [*] Made GM:OnLuaError available on client and server [*] Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh. [*] Added safeguards against malformed .gma files [*] Added overflow/underflow safeguards to render.Push/PopRenderTarget functions [*] Fixed several security issues reported on HackerOne [/list]