7.7.1 | Bugfix Patch
Author: Peanits,
published 1 week ago,
[img]https://clan.cloudflare.steamstatic.com/images//11814497/6c5d8d26c1ba385b952dfc2e60dc2493e4fd1ea9.png[/img]
[h2]Content[/h2]
[h3]Modifiers[/h3]
[list]
[*] Modifier: Chaos Shuffle opens at May 16th at 11:00 AM Eastern Time.
[*] This Modifier also features an event tome, opening at the same time.
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[h3]Perk Updates[/h3]
[b]Ultimate Weapon[/b]
[list][*] Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).[/list]
[h2]Bug Fixes[/h2]
[h3]Audio[/h3]
[list]
[*] Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
[*] Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
[*] Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
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[h3]Characters[/h3]
[list]
[*] [b]Potential fix for an issue that caused rubber-banding when moving.[/b]
[*] [b]Fixed an issue that caused a stutter at the end of several interactions.[/b]
[*] Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
[*] Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
[*] Victor can no longer latch on to survivors with the Endurance status effect.
[*] Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
[*] Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
[*] Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
[*] Fixed an issue that caused The Nurse to not be affected by pallet stuns.
[*] Fixed an issue that caused the Survivors' left arm to jitters when in downed state
[*] Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
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[h3]Perks[/h3]
[list]
[*] [b]Toolboxes now properly lose charge when used to charge the Potential Energy perk.[/b]
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[h3]UI[/h3]
[list]
[*] Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
[*] Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
[*] Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
[*] Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
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[h3]Environment/Maps[/h3]
[list]
[*] Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
[*] Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
[*] Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
[*] Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
[*] Fixed an issue in the RPD where the survivors could land on top of a door frame
[*] Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator
[*] Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
[*] [b]Fixed an issue in Greenville Square where the double pallet tile didn't spawn[/b]
[*] Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
[*] Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
[*] Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
[*] Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
[*] Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
[*] [b]Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding[/b]
[*] Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
[*] Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
[*] Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
[*] Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
[*] Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
[*] Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
[*] Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
[*] Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
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[h3]Graphics[/h3]
[list]
[*] [b]Fixed an issue that caused bright flashes in the basement and in the end game screen.[/b]
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[h3]Store[/h3]
[list]
[*] Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
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[h3]Misc[/h3]
[list]
[*] Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them
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