[img]https://clan.cloudflare.steamstatic.com/images//11814497/6c5d8d26c1ba385b952dfc2e60dc2493e4fd1ea9.png[/img] [h2]Content[/h2] [h3]Modifiers[/h3] [list] [*] Modifier: Chaos Shuffle opens at May 16th at 11:00 AM Eastern Time. [*] This Modifier also features an event tome, opening at the same time. [/list] [h3]Perk Updates[/h3] [b]Ultimate Weapon[/b] [list][*] Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).[/list] [h2]Bug Fixes[/h2] [h3]Audio[/h3] [list] [*] Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith. [*] Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview. [*] Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low. [/list] [h3]Characters[/h3] [list] [*] [b]Potential fix for an issue that caused rubber-banding when moving.[/b] [*] [b]Fixed an issue that caused a stutter at the end of several interactions.[/b] [*] Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor. [*] Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed. [*] Victor can no longer latch on to survivors with the Endurance status effect. [*] Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him. [*] Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server. [*] Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack. [*] Fixed an issue that caused The Nurse to not be affected by pallet stuns. [*] Fixed an issue that caused the Survivors' left arm to jitters when in downed state [*] Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation. [/list] [h3]Perks[/h3] [list] [*] [b]Toolboxes now properly lose charge when used to charge the Potential Energy perk.[/b] [/list] [h3]UI[/h3] [list] [*] Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap. [*] Fixed an issue in the Killer tutorial where two prompts could sometimes overlap. [*] Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic. [*] Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual" [/list] [h3]Environment/Maps[/h3] [list] [*] Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship [*] Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map [*] Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window [*] Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time [*] Fixed an issue in the RPD where the survivors could land on top of a door frame [*] Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator [*] Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack [*] [b]Fixed an issue in Greenville Square where the double pallet tile didn't spawn[/b] [*] Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial. [*] Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock [*] Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing [*] Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill [*] Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo [*] [b]Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding[/b] [*] Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors [*] Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues [*] Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses [*] Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map [*] Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library [*] Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag [*] Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets [*] Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance [/list] [h3]Graphics[/h3] [list] [*] [b]Fixed an issue that caused bright flashes in the basement and in the end game screen.[/b] [/list] [h3]Store[/h3] [list] [*] Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button. [/list] [h3]Misc[/h3] [list] [*] Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them [/list]