[ VIEWMODEL ] [list] [*] Adjusted viewmodel bob movement [*] Added "Preferred Viewmodel Left/Right Handedness" setting [*] Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay [*] Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators. [*] Deprecated "Couch" viewmodel position setting [/list] [ HUD ] [list] [*] Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay [*] Added a radar icon for the local player when free cam spectating [*] Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently [*] Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have. [*] Added a kill feed icon for "in-air" kills [*] Added the scoreboard to the ESC menu [*] Added an icon to indicate bots on the scoreboard [/list] [ BUY MENU ] [list] [*] Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone [*] Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos) [/list] [ GAMEPLAY ] [list] [*] Increased Zeus movement speed and adjusted the attack cone [*] Increased Zeus kill reward from $0 to $100 ($50 in Casual) [*] Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual) [*] Reduced XM1014 kill reward from $900 to $600 ($300 in Casual) [/list] [ INVENTORY ] [list] [*] Lighting adjustments in Inspect background maps [*] Added Wear Category to the info tooltip in the Inspect screen [*] Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile [/list] [ MAPS ] [list] [*] Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking [*] Baggage [list] [*]Opened roll-up doors at spawns [*] Updated models for some conveyors [*] Solidified stairs [*] Various bug fixes [/list] [*] Inferno: [list] [*] Removed overhanging building at top mid [*] Removed overhangs at bottom of banana [*] Various map tweaks to improve player collision and readability [/list] [*] Overpass, Nuke, Vertigo, Mirage and Office [list] [*] Bug and exploit fixes [*] Collision and line of sight adjustments [*] Minor performance improvements [/list] [/list] [ WEAPON FINISHES ] [list] [*] AK-47 | Inheritance: Texture and mask adjustments [*] USP-S | Jawbreaker: Corrected ambient occlusion texture [/list] [ MISC ] [list] [*] Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused [*] Added ability to launch practice matches and workshop maps with party members [*] Added Overwatch system to enable match demo review by trusted partners [*] Copenhagen 2024 Major sticker capsules are on sale now -75% off [*] Added ability to adjust brightness in windowed modes [/list]